archaludon

Stats

HP:

90

Attack:

105

Defense:

130

Sp. attack:

125

Sp. defense:

65

Speed:

85

Name

Type

Damage class

Accuracy

Power

PP

Effect

aura sphere fighting special - 80 20 Never misses.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon cheer dragon status 0 0 15 -
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
electro shot electric special 100 130 10 -
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
hard press steel physical 100 0 10 -
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
metal burst steel physical 100 - 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
metal claw steel physical 95 50 35 Has a 10% chance to raise the user's Attack by one stage.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.