Name
Type
Damage class
Accuracy
Power
PP
Effect
avalanche
ice
physical
100
60
10
Inflicts double damage if the user takes damage before attacking this turn.
brine
water
special
100
65
10
Has double power against Pokémon that have less than half their max HP remaining.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
defog
flying
status
-
-
15
Lowers the target's evasion by one stage. Removes field effects from the enemy field.
draco meteor
dragon
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
dream eater
psychic
special
100
100
15
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
electric terrain
electric
status
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
flare blitz
fire
physical
100
120
15
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain
grass
status
-
-
10
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
healing wish
psychic
status
-
-
10
User faints. Its replacement has its HP fully restored and any major status effect removed.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
judgment
normal
special
100
100
10
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
misty terrain
fairy
status
-
-
10
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
overheat
fire
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
phantom force
ghost
physical
100
90
10
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psychic terrain
psychic
status
-
-
10
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
punishment
dark
physical
100
-
5
Power increases against targets with more raised stats, up to a maximum of 200.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
whirlpool
water
special
85
35
15
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.