Name
Type
Damage class
Accuracy
Power
PP
Effect
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
flail
normal
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain
grass
status
-
-
10
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
leaf storm
grass
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
mirror coat
psychic
special
100
-
20
Inflicts twice the damage the user received from the last special hit it took.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
weather ball
normal
special
100
50
10
If there be weather, this move has doubled power and the weather's type.