Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
breaking swipe
dragon
physical
100
60
15
Lowers the target's Attack by one stage after inflicting damage.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
fire fang
fire
physical
95
65
15
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
ice fang
ice
physical
95
65
15
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
infestation
bug
special
100
20
20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
pain split
normal
status
-
-
20
Sets the user's and targets's HP to the average of their current HP.
poison tail
poison
physical
100
50
25
Has an increased chance for a critical hit and a 10% chance to poison the target.
rage
normal
physical
100
20
20
If the user is hit after using this move, its Attack rises by one stage.
scale shot
dragon
physical
90
25
20
Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
skull bash
normal
physical
100
130
10
Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swallow
normal
status
-
-
10
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
thunder fang
electric
physical
95
65
15
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
toxic spikes
poison
status
-
-
20
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.