annihilape

Stats

HP:

110

Attack:

115

Defense:

80

Sp. attack:

50

Sp. defense:

90

Speed:

90

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
cross chop fighting physical 80 100 5 Has an increased chance for a critical hit.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
final gambit fighting special 100 - 5 Inflicts damage equal to the user's remaining HP. User faints.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
fury swipes normal physical 80 18 15 Hits 2-5 times in one turn.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
metronome normal status - - 10 Randomly selects and uses any move in the game.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
phantom force ghost physical 100 90 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rage fist ghost physical 100 50 10 -
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shadow punch ghost physical - 60 20 Never misses.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
thief dark physical 100 60 25 Takes the target's item.
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
u turn bug physical 100 70 20 User must switch out after attacking.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
vacuum wave fighting special 100 40 30 Inflicts regular damage with no additional effect.