amoonguss

Stats

HP:

114

Attack:

85

Defense:

70

Sp. attack:

85

Sp. defense:

80

Speed:

30

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
after you normal status - - 15 Makes the target act next this turn.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
clear smog poison special - 50 15 Removes all of the target's stat modifiers.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
double team normal status - - 15 Raises the user's evasion by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint attack dark physical - 60 20 Never misses.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gastro acid poison status 100 - 10 Nullifies target's ability until it leaves battle.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ingrain grass status - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
magical leaf grass special - 60 20 Never misses.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
nature power normal status - - 20 Uses a move which depends upon the terrain.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
pollen puff bug special 100 90 15 Damages opponents, but heals allies for 50% of their max HP.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rage powder bug status - - 20 Redirects the target's single-target effects to the user for this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spore grass status 100 - 15 Puts the target to sleep.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stun spore grass status 75 - 30 Paralyzes the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.