alcremie

Stats

HP:

65

Attack:

60

Defense:

75

Sp. attack:

110

Sp. defense:

121

Speed:

64

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid armor poison status - - 20 Raises the user's Defense by two stages.
alluring voice fairy special 100 80 10 -
aromatherapy grass status - - 5 Cures the entire party of major status effects.
aromatic mist fairy status - - 20 Raises a selected ally's Special Defense by one stage.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baby doll eyes fairy status 100 - 30 Lowers the target's Attack by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
decorate fairy status - - 15 -
disarming voice fairy special - 40 15 Never misses.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
entrainment normal status 100 - 15 Copies the user's ability onto the target.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magic room psychic status - - 10 Negates held items for five turns.
magical leaf grass special - 60 20 Never misses.
metronome normal status - - 10 Randomly selects and uses any move in the game.
misty explosion fairy special 100 100 5 Inflicts regular damage with no additional effect.
misty terrain fairy status - - 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
mystical fire fire special 100 75 10 Has a 100% chance to lower the target's Special Attack by one stage.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
recover normal status - - 5 Heals the user by half its max HP.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sweet kiss fairy status 75 - 10 Confuses the target.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tera blast normal special 100 80 10 -
tri attack normal special 100 80 10 Has a 20% chance to burn, freeze, or paralyze the target.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.